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Saturday 13 December 2014

The story of a claw machine player

Meet the claw machine player (Lets call him CMP). CMP is a person who stands in front of the claw machine and continues to play it.
His mission: To grab as many soft toys in the machine as he can.
His target: Soft, fluffy, furry toys in the machine, who are either sitting upright, lying down or lop-sided.
His best friend or greatest enemy: The claw, a 3 sided metallic grabber fixed to a spring and connected to the buttons of the machine. Pressing the button controls how the grabber moves around the machine, which toy or space it hovers above, where to be positioned to grab the toy etc. At certain machines, a joystick is used to control the claw, but whether this increases or decreases its effectiveness depends on circumstances. Why is the claw his best friend? Because it is the only way to force the toys into the hole to be retrieved. Why is the claw his greatest enemy? Because the claw will, at wrong angles, do nothing to get the toy closer to the whole, and weak claws fail at getting their toys to the whole, unless the CMP is very careful and skillful.

The CMP now sees a target, lets say a little soft bunny, which he wants to grab. He puts in tokens into the machine and the claw roars to life. It moves quickly, hovering over the bunny. To be more specific, it is over the head of the bunny. The CMP checks the side of the machine to confirm that the claw is really over the head of the bunny. No parallax error? Check! He then presses the button which commands the claw to dive towards the bunny, grip the bunny and move it up, hover over the rest of the toys and hover above the hole where it waits for a few milliseconds before releasing its load. The bunny then falls into the chute and the happy CMP can take the toy bunny out of the chute and celebrate his victory.

However, that is not always the case.  The CMP may not be able to grab the bunny at exactly the right position. Sometimes the claw is weak at that area. At other times, the head is not a good area to hold the bunny. In that case, the CMP, using his sense of logic, needs to re-plan his strategy. Should the claw be above another part of the bunny, or should he go for a toy that is nearer to the hole? In the end, getting the prizes requires proper planning and re-orientating of the claw, and hence using the time given to do so upon putting in the tokens is highly important for success.

In conclusion, the CMP's skill and determination is fundamental when he meets a claw machine. Even though it takes time and practice, to the CMP, the prizes he gets from the claw machine is highly rewarding. So, becoming a CMP is worth it due to the numerous "victories" he gets, considering the fact that people need such victories to spice up their lives and enjoyment.

I would like to end off with a little poem I have made on the claw Machine. It is called,  "The claw"
The Claw
It grips its prey like a jaw
Pulling it up with force
It is the boss
Descending towards its target with waltz
And determined the CMP was
To get his toy
Sitting there as if it was a ploy

Little by little
The claw inches upwards
With the end like a sickle
The CMP prays
He hopes the toy is held tightly
Like a leopard with his prey
Lets hope for him that it does
So that it will make his day.



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